Wednesday, January 28, 2015

Team Speed Is Back! Moving Faster than Ever! (Mid-Quarter Update)

Team Speed Is Back! Moving Faster than Ever!

We have just gotten done with our second team retrospective and since our last post we have added two new members to the team.

Introducing once again Cali Chesterman (Art) and for the first time Vincent Quarles (Lead Developer).

Vincent has been hard at work working on another playable prototype for our game in order to monitor speed variables and object interactions as well as pace and level design.

The storyline is also coming together as S4 (Super Speed Strike Squad) gets closer to the finish line. A lot of progress has been made in the art department and we have the preliminary splash art and animations done for our first character: Timothy Blade



Art By: Cali Chesterman


slide.gifRun.gifJump.gifAttack.gifdodge.gif

Sprite Animations By: Dave Peterson



Concept art has also been done towards two of our other characters. The former olympian champion who was trampled by his fans and then further banned from competition due to his cyborg augmentations. He's currently looking for a job and trying to find formidable challengers to test his newfound enhanced strength and speed so he can once again be number 1.

Art By: Cali Chesterman


And Penny the Pizza Girl. The universe's fastest pizza delivery girl. Guaranteed to bring you your slice in 30 seconds or less.

Art By: Cali Chesterman


Our Pipeline has now been refocused and reorganized with the addition of two talented new members to become more streamlined and efficient. In the near future you can expect to see more sprite work and concept art but primarily we will be focused on developing a working prototype with all of the level assets for our race-track themed world finished, so Timothy Blade can truly run free. 



Wednesday, January 7, 2015

New Player Unlocked!

We got a new member to our small team! We welcome Cali Chesterman to the art side of Team Speed!

Sprite Update

Dave has made some great progress and created several impressive sprites for our game. Heres a screen of the new sprites that he has created:


Michael has been busy too and has been working on concept sprites for the super hero mascot of our game!







Enemy Concept Art

After throwing around some ideas for what the enemies were going to be like, we decided on slow goop like monsters that act as foils to our protagonists. Heres some concept art:

Sunday, November 16, 2014

Meet Team Speed

Entrepreneurial Game Studio (EGS)

TEAM SPEED


Hello! 

This is the introductory post for our Entrepreneurial Game Studio Group, Team Speed. 

Our group is made up of Nick Rome, Dave Peterson and Michael Rodriguez.

Our game is currently called: Super Speed Ninja Strike Force!l (Working Title)  

The main concepts, or tenets, of the game is speed and over the top action. The player will be in control of a character as they dash across screen, dodging, slashing and jumping over obstacles in order to gain speed and outrun an impending doom. The game will take place in various settings as the characters complete various missions and take down their enemies.

Nick is our team Lead and Lead Designer. 
Dave is our Art Lead. 
Michael is our Business Lead.   

While we all have certain specializations, our game is being developed with everybody's input and all ideas are considered and tested to make sure that everybody is happy with the way the game looks, plays, and feels. 

This game is intended for the mobile platform in both the Android and iPhone. Currently the plan is to develop the game in Unity, while a proof of concept was created in Game Maker.